Please keep in mind, the rules of this tourney.
For panic and harm, we want to keep at bay.

The tourney.

Participation to the tourney is free of charge. People can sign up at the tourney field prior to the start of the tourney. While the organisation will handle with utmost care. We have to stress that participation is at your own risk. The tourneys will take place at the following times:

12:00-13:00 Sword-fighting tourney for kids.
14:30-15:30 Sword-fighting tourney for adults.

Furthermore, there will be an quick instruction in Larp-swordfighting on 13:30-14:15 for people who would like to know a bit more about Larp-swordfighting.

The rules

1. Safety rules

  1. Stabbing with the weapons is prohibited.
  2. It is not allowed to hit the head or the neck.
  3. physical contact is not allowed.
  4. Participants have to pull their blows. Swing with reservation and make sure your sword will swing at the opponent and not through them.
  5. Running is not allowed. The tourney field is small enough that it's uneccesary and it can cause accidents.
  6. Shield-bashing is not allowed.
  7. Although they do count as valid hit locations we ask you to avoid hitting the groin, breasts wrists of the opponent since these body parts can hurt quite a bit.
  8. We do allow for upward and downward attacks. be careful to not hit the head of the groin with these though.

2. The Duel

  1. The duels take place on the tourney field. If a participant leaves the field during the duel the duel is paused and the opponent will get a point.
  2. A tourney duel will be fought using Larp-weapons provided by ESRG Knights of the Kitchen Table. It is the responsibility of the participants to treat these weapons with care. Any damage due to irresponsible use is to be compensated by the participants. To ensure a level playing field it is not permitted to use personal weapons during the tourney.
  3. It is permitted to fight with personal weapons on the tourney field when it is not used for other purposes or at the edge of the festival terrain away from any stalls and other people. It ought to be obvious that all participants should consent to participate in the fight.
  4. There are no rules regarding armour. Wearing armour does not give any bonusses in the tourney.
  5. Unless decided otherwise by the referees. During the tourney only two participants and the referees are allowed on the tourney field.
  6. Cheating is not allowed. Cheating is defined as any action which goes against the spirit of these rules. The referees determine wether an action as considered cheating or not.
  7. A duel starts and resumes with a signal from the referees and ends or pauses either with a sign from the referee or as a consequence of these rules.

3. Valid hits

  1. A participant is considered "hit" if there is contact between the participant and the sword of the opponent.
  2. If a participant is hit it is their responsibility to make this clear. This can be done either with a vocal sigh, for example by saying "hit" or "geraakt", or by holding the sword on one hand horizontally above the head.
  3. If a participant continuously refuses to declare hits they are cheating and can be treated with reprecussions.
  4. A valid hit is any hit which is made from a valid attack without breaking the tourney rules.
  5. A small attack which would not have the ability to hurt a real opponent is not considered a valid hit. The referees have the sole discretion in determining if a hit was valid.
  6. After any hit the duel is paused and the participants have to return to their starting positions.

4. Scoring and winning

  1. A participant scores a point by making a valid hit on the opponent without getting hit in return.
  2. In the case of a situation where both participants hit each other no points are given.
  3. The winner of a duel the participant who has scored at least five hits and has a lead of two hits on the opponent. These rules are comparable to scoring in Tennis.
  4. A duel has a time limit of two minutes. If this limit expires the participant with the highest score wins.
  5. If the time limit has expired and both participants have equal score the duel will continue and will be won by the first participant to score a point.

5. Fouls

  1. When the referee see a foul they will pause the game. people cannot score a point if the game gets paused due to a foul.
  2. If a participant commits a foul for the first in a duel time the opponent is awarded a point.
  3. If a participant commits a foul for the second time in a duel time the game is automatically forfeited to the other participant. If this is the second time a participant forfeits the game in this way the participant is disqualified from the tourney.
  4. If a foul play leads to injury the participant who comitted the foul automatically forfeits the game. If the injury causes the opponent to drop out the offending participant is disqualified.
  5. If both participants commit a foul at the same time neither of the players is awarded points. any other rules regarding foul play are still in effect.

6. Referees

  1. The referee team consists of one main referee and two hit referees.
  2. The main referee keeps the score and checks for foul play. The main referee is also responsible to keep order during the tourney.
  3. The hit referees are assigned to one of the participants and check wether their participant has been hit. They decide whether a hit was valid or not.
  4. In cause of doubt regarding to the validity of a hit the hit referee has final say. Any other dispute will be resolved by a vote among the referees with the main referee acting as a tiebreaker.

7. In any case of doubt or rule conflicts the referees will have the final say.

We hope these rules are clear to all and wish all participants a pleasant experience during the tourney

See you on the Court!


We are powered by:
  • ESRG Knights of the Kitchen Table
  • Studium Generale TU/e
  • Rabobank Eindhoven-Veldhoven